Innovating using Design Sprint – 2 Day Workshop

The Design Sprint is a proven methodology for solving problems through designing, prototyping, and testing ideas with users. Design Sprints quickly align teams under a shared vision with clearly defined goals and deliverables. it is a tool set for developing a hypothesis, prototyping an idea, and testing it rapidly with as little investment as possible in as real an environment as possible.

This workshops is based on Design Sprint but focuses on teaching anyone interested in innovations to follow a structured approach in a timely manner. This is a fun, fast paced and effective workshop.

What You’ll Learn

Learn how to:

  • Lead a team through the Design Sprint process with confidence
  • Map out a challenge and choose the most important place to start
  • Identify crucial business and product questions to be answered in your sprint
  • Sketch a solution with confidence, even if you’re not a designer
  • Make smart decisions without lengthy discussion
  • Choose the right prototyping method for your product or service
  • Test hypotheses before you invest months of work and millions
  • Integrate Design Sprint methods into your product development calendar
  • Improve productivity, solve big challenges, and foster innovation at your organization

Who Should Attend

The workshop is for anyone who wants to build better solutions, experiences, products, and services faster, especially:

  • Founders, Owners, and Executives
  • Team Leaders and Managers
  • Engineers and Designers
  • Product Managers
  • Marketers
  • Creatives, Innovators, and Entrepreneurs
  • Anyone who wants to have a larger impact on key projects

 


Day 1

  • <Arrival>
  • INTRODUCTION
    • Overview
    • HFR&D & Participant Introductions
    • Innovation & Methodology
    • Intro to the Workshop Benefits & Share Stories
    • Workshop Overview
  • METHOD SET 1: Mining EMPATHY
    • Preview: Method Set 1 – Mining Empathy
    • User Interview (Includes a task)
    • < Morning Break>
    • Interviewing + Contextual Inquiry (Activity)
      • Create research material
      • Teams make their way to the research locations
      • Teams conduct a pilot
    • < Lunch >
    • Share Field Research Experiences
    • Rose, Bud, Thorn
    • Affinity Mapping
    • Review Findings
    • < Lunch Break>
  • METHOD SET 2: FRAMING
    • Problem Framing (Abstraction)
    • How Might We?
    • Vote for Me
  • < Review end of Day 1 then leave for the day >


Day 2

  • <Arrival>
  • INTRODUCTION
  • Overview
  • METHOD SET 3: Creating a vision for the future
    • Preview: Method Set 3
    • Round Robin
    • Importance/Difficulty Matrix
    • <Morning Break>
    • Idea Posters
  • METHOD SET 4: Quick Iterations & Improvision
    • Preview: Method Set 4
    • Prototyping – Lecture on various methods of prototyping
    • <Lunch>
    • Prototyping –Activity
    • <Afternoon Break>
    • User Testing + Critique (Lecture)
    • User Testing + Critique (Protocol & Prep)
    • User Testing + Critique (Activity)
    • Collaborative Project Planning
    • Next 30 Days – What’s your plan?
    • Pin-Up – Presentations and Feedback (x4)
  • < Workshop Debrief, Feedback, Conclude>

 

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